LifeMaker
A downloadable game for Windows
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[ENGLISH]
In the context of the 6th Interdisciplinary Week, of the Digital Game Design course at IPB-EsACT, we were challenged to create a game involving the theme "Futures". Responding with the question "What is the impact of reforestation on our future?", our game LifeMaker emerged.
The Forest Guardian's habitat was destroyed in the past, but an opportunity presented itself to the protagonist. In this hack'n'slash game, go back in time and reforest the place to change the future. With the help of nature, defeat the pollution monsters and collect seeds to ensure sustainability.
Keywords: Environment, Hack'n'Slash, Sustainability, Pollution, Forest.
Genre: Hack n' Slash; Top-Down;
Category: Single-player;
Platform: PC;
Average duration: 25 minutes.;
Audience: Fans of roguelike games with fast, accurate combat and innovative mechanics;
List of references: Minecraft Dungeons, Hades, Light Taker;
Key features: Appealing Art Style; Fluid, easy-to-understand combat; Innovative and synergistic mechanics; Iterative narrative that adapts to the player's actions
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[PORTUGUÊS]
No contexto da 6ª Semana Interdisciplinar, do curso de Design de Jogos Digitais do IPB-EsACT, fomos desafiados a criar um jogo envolvendo a temática "Futuros". Respondendo com a questão "Qual o impacto da reflorestação no nosso futuro?", surgiu o nosso jogo LifeMaker.
Resumo: O habitat dos Guardiões da Floresta foi destruído no passado, mas uma oportunidade surgiu ao protagonista. Neste jogo hack'n'slash, volte no tempo e refloreste o local para que o futuro mude. Com a ajuda da natureza, derrote os monstros de poluição e recolha sementes para garantir a sustentabilidade.
Palavras-chave: Ambiente, Hack'n'Slash, Sustentabilidade, Poluição, Floresta.
Género: Hack n' Slash; Top-Down;
Categoria: Single-player;
Plataforma: PC;
Duração média: 25 minutos.;
Público-alvo: Fãs de jogos roguelike com combate rápido e preciso, e mecânicas inovadoras;
Lista de referências: Minecraft Dungeons, Hades, Light Taker;
Key features: Art Style apelativo; Combate fluido e fácil de entender; Mecânicas inovadoras e sinérgicas; Narrativa Iterativa que se adapta às ações do jogador
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[CREDITS]
Lucas Mattos (Twitter | https://wait-games.itch.io )
Rui Correia (Twitter | https://hawlnix.itch.io )
Regina Silva (Twitter)
Vitória Vasconcelos (Instagram)
Hugo Xavier (Twitter)
Used audio files from:
-Freesound.org
-Zapsplat.com
Status | Released |
Platforms | Windows |
Authors | Klausbdl, HawlNix |
Genre | Action |
Made with | Unreal Engine, Clip Studio Paint, Blender |
Tags | Hack and Slash, Singleplayer, Top-Down |
Average session | A few seconds |
Languages | English |
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