New app update, new app tutorial
With update 1.4, Play Mode requires videogame collisions so the character doesnt fall down the void.
Here is a small tutorial showing how you can add collision to your rooms before exporting the asset bundle:
1. Open your room prefab
2. Select an object to have collision
3. Click on "Add Component"
4. Type and select to add in a 'Box Collider'. It works with Sphere and Capsule Collider too!
5. You can adjust its boundings by clicking on the "Edit Collider" button and using the dots in the viewport to make the adjustments. You can also add more colliders, if necessary.
IF your model is very complex, you can add a Mesh Collider instead; its a collider that uses the same shape as the object.
Thats it! Just export your asset bundles like normal and you won't have your avatar falling eternally into the void.
Files
Get Mouse Tuber
Mouse Tuber
A 3D VTuber app that uses your mouse to track head movement!
Status | In development |
Category | Tool |
Author | Klausbdl |
Tags | 3D, application, avatar, Unity, vtuber |
Languages | English |
More posts
- Mouse Tuber 1.4.1 - Events Update80 days ago
- Mouse Tuber 1.4 - Play Mode Update89 days ago
- Localizations open! Help translate the app to other languagesFeb 04, 2024
- Mouse Tuber 1.3 - Lights UpdateJan 08, 2024
- New color selection panelDec 03, 2023
- Mouse Tuber 1.2 - Post Process UpdateNov 29, 2023
- Short pause and next updateNov 15, 2023
- Mouse Tuber 1.1 - Camera UpdateNov 06, 2023
- Custom URP Shaders confirmed to work!Nov 01, 2023
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