Mouse Tuber 1.5 - Asset Library and Skyboxes update


Hello!!11

Update 1.5 brings the ability to spawn objects in your scene and move them around with the mouse or in first person. To set them up properly, you need to create prefabs with a Rigidbody and any 3D collider, and save it ending in "_asset" for them to appear in the new Asset Library panel.


After spawning a few of them, you might want to delete them in case they fall off the world. There are buttons for these actions! The magnifying glass makes the camera focus on the object, so you know which one you're dealing with, and the X button deletes it.


Another big thing is the custom Skyboxes. Remember you can show the skybox to the camera, so why not have custom ones? You can add compactible materials in your asset bundle ending in "_skybox" for them to appear in the list. Then, you can edit its ambient light intensity with the slider just below. I've included three skyboxes that I made in Blender for you to try it out, but you can easily find HDRs and 6-sided textures to create skybox materials.


That's it for today's update! Leave any bug reports and feedback in the comments or as a community post!

Thanks.

Files

Mouse Tuber 1.5.zip 40 MB
Jun 29, 2024

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